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News: Elfland Reloaded Volume 1 is available on Xbox Live Indie Games!

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 1 
 on: October 13, 2009, 08:28:55 AM 
Started by CarlErikson - Last post by CarlErikson
Hey profeus,

Thanks for the compliments and thanks for purchasing the game! I don't think many people share your opinion of the game based on the sales so far, but there will definitely be a Volume 2 at some point. As for specific timing, I can't really say at this point.

Thanks again,
Carl Erikson

 2 
 on: October 12, 2009, 03:00:12 PM 
Started by CarlErikson - Last post by profeus
Hey, just bought the game after playing the trial.  You need to keep making these types of games.  You may not be aware of how insanely funny it is to play through this game, but with all due respect, this was the funniest game experience I've had in a long time.  It was well worth the purchase.

Don't change!  I look forward to the next one.


 3 
 on: October 09, 2009, 07:32:01 PM 
Started by CarlErikson - Last post by CarlErikson
Bog Turtle Games LLC presents Elfland Reloaded Volume 1, now available on Xbox Live Indie Games for the Xbox 360.

In Elfland Reloaded Volume 1, you take on the role of Elfie or Elfita to try and save the elf village from threatening trolls. On your quest, you will encounter helpful turtles, aggressive birds, bouncing springs, purple elf-eaters, and other assorted creatures. In the first volume, your journey will take you into Gorgimer's Castle where you will have to overcome bats, puzzles, and Gorgimer's pet.

 4 
 on: December 07, 2008, 03:50:40 PM 
Started by CarlErikson - Last post by CarlErikson
The Windows version of Galax-e-mail is now available!

 5 
 on: December 05, 2008, 12:11:37 PM 
Started by CarlErikson - Last post by CarlErikson
There is a new version of Galax-e-mail available on Xbox Live Community Games. Please see this post on the Xbox.com forums for more information.

 6 
 on: November 17, 2008, 07:27:36 PM 
Started by CarlErikson - Last post by CarlErikson
Galax-e-mail has you delivering e-mails by controlling a squad of spaceships battling its way through galaxies of increasing difficulty. You have power-ups, multiple weapons and multiple ship types at your disposal. There will be explosions. There will be fast-paced battles between flocks of fighters. There will be intensity in defeat, and joyful relief in victory. Join the fray and deliver some e-mail!

Starting November 19th, 2008, Galax-e-mail will be available on Xbox Live Community Games for the Xbox 360! A Windows version will be available shortly.

Galax-e-mail finished in the top 20 games of the 2008 Dream-Build-Play Challenge! Also, if you play this movie (warning: 170MB), you can briefly see the Galax-e-mail intro screen in the last minute of the presentation.

 7 
 on: November 03, 2008, 11:08:49 AM 
Started by MJongo - Last post by CarlErikson
There are no plans to port Elfland to the Mac. I don't own a Mac, so doing a port is currently impossible. There is an outside chance that Elfland might appear on Xbox Live Community Games at some point in the future. Do you happen to have an Xbox 360?

Another option might be run Windows on your Mac, but I don't know the specifics or cost of doing that. And there is no guarantee that Elfland will run properly on such a system.

Sorry that you can't play currently. If I do get a Mac, I'll see what I can do. No guarantees though!

 8 
 on: November 01, 2008, 06:58:53 AM 
Started by MJongo - Last post by MJongo
Just wondering, I used to play this all the time when I was younger, but now I'm in college with a Mac and am desperate to play it again.

 9 
 on: August 10, 2008, 12:05:45 PM 
Started by Xenomath - Last post by CarlErikson
I tried reproducing some oddities with enemies with no orientation and enemies with orientation. I put down a spud that circles to the right of an enemy with no orientation and circles to the left of an enemy that is facing away from my spud. When I ran the simulation, my spud circled right no matter what.

I can see why this may be confusing, but the orientation of spuds can only penalize the "goodness" of patterns. So in my example above, because I did not specify an orientation for my first pattern, there was no penalty to its goodness when matching with an enemy in the world. In the second pattern, because I did specify an orientation, a penalty was applied to the goodness of my pattern since the pattern orientation did not exactly fit the enemy's world orientation. And so the first pattern was always chosen.

If you want to execute different actions depending on the orientation of an enemy, I suggest you specify an orientation for the enemy in both patterns. That way each pattern's goodness will be affected by the enemy's orientation.

And one final note is that orientation is not an "important" relationship that can make or break the application of pattern priorities. So hiking the priority of one of the two patterns in the example above would cause that pattern to always be chosen.

Hopefully this clarifies this issue a little bit. Please ask questions if anything is confusing.

Thanks,
Carl Erikson

 10 
 on: August 10, 2008, 11:51:06 AM 
Started by Xenomath - Last post by CarlErikson
I tried to reproduce your Pattern A, Pattern B example in your post.

I had a VIP spud stationary and another spud with two patterns. The first patten would shoot out a health field onto a friend VIP spud. The second pattern would move closer to a health field.

What happened was that my spud would shoot out a health field onto a nearby VIP, then move a little closer until it reached the edge of the health field (so that it was actually just inside the field, getting healed). At that point it would just sit there and choose the first pattern. The reason that this is happening is that one of the important relationships with fields is whether you are inside or outside the field. In my second pattern, my spud starts outside the field and moves toward the field. As soon as the spud is deemed inside the field, the second pattern is not quite as "good" as it once was, because the spud is no longer starting outside the field in the world. So my spud now picks its first pattern from then on because the second pattern has fallen in "goodness."

One solution for a problem such as this is to enable the "Reloading" what-if in the second pattern. By doing so, the spud will choose its second pattern while reloading its health generator and therefore will move into the center of the health field.

As for why the Pattern B was not being chosen even when you hiked up its pattern priority, the reason is because this "in/out of" field relationships is one of the relationships that can make or break the rewarding of the pattern priority bonus. So when my spud was deemed inside the field, the second pattern's "goodness" rating fell as well as it was no longer receiving its priority bonus because one of the key relationships (similar to the hiding behind the rock linear relationship that I mentioned before) was no longer valid.

I hope this helps a little,
Carl Erikson

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