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News: Elfland Reloaded Volume 1 is available on Xbox Live Indie Games!

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Author Topic: High score  (Read 1061 times)
CarlErikson
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« on: March 08, 2008, 08:32:42 PM »

My high score is 7,850.
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Ejrech
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« Reply #1 on: July 09, 2008, 03:36:07 AM »

Lol...

Love this game, makes me wish I could've done something similar with my daughter.  =]



First time played, casually, earlier today; $6500.

Just played a second time, more seriously, but overconfidently: $7700.

(Grr, lol...  New tactics.)

Third time, trying harder, $7850.  ($8000 if you count what I grabbed after it said Game Over, but before it went black, lol, which would've made my $7700 around $7800 or so, come to think of it.)




On a side note, got any good advice (say, what computer languages to learn, and where,) for someone who wants to go into some sort of engineering?

I'm considering nuclear/chemical/genetic/computer/electric engineering, and may go into Human Factor Psychology, (engineering with major companies, taking how people think and interact with objects into account in the design process, like making a remote without a million buttons; making things intuitive, easy, and fun to use) thanks to my wife hearing about that in a Psychology class.

At the very least, I'm looking to get some AutoCAD experience and training so I'll have that when needed, and would like to learn some major PC/internet programming languages that work either for Windows or across the board for all, if nothing else (if I don't end up using PC programming in a career) for my personal use, like in this game.  (Or using CSS to redirect my MySpace profile to my Facebook profile, lol.)


Know of any good resources?  =]
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CarlErikson
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« Reply #2 on: July 09, 2008, 10:10:54 AM »

We'll let the 8,000 slide. New high score!

As for programming languages, I feel that learning any language well will give you the basic foundation you need. If you have a choice, it is probably wise to learn something that is widely used today. It also depends on whether you want a language geared towards a particular operating system or not. For Windows, C# seems to be nice and has a free IDE (Microsoft Visual C# Express). It is object-oriented in nature and similar to Java. Java is an option if you want compatibility across the board. There are scripting languages that normally allow you to program more quickly but are slower to run. Python and Ruby are good examples (Ruby being my favorite). Either way, any programming concepts you learn in one language are applicable to other languages. I don't want to start a programming flame-war, but if I were starting out I would probably go the C# + XNA route. There are a bunch of XNA tutorials on the web to get you started.

As background, I wrote my first games in BASIC, switched to Turbo Pascal for Elfland, and switched to C and C++ during college. Spuds was written in C++. For our next game, we are planning to go with C# and XNA so that our game will run on the PC and Xbox 360 with minimal effort.
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